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Saturday, November 30, 2013

Yu-Gi-Oh The Falsebound Kingdom (Kiaba's Campaign)

This is a game based off of the yugioh series but is not actually about the card game. It is a fun game to play for hours and you will love the 3D monsters. The game is not hard but it is not that easy and it gives you lots of content to play through. You will be able to collect all the monsters, collect all the magics, and beat all three stories. There are other things besides those three things but just doing those three will take you awhile.

Walkthrough of Kiaba's campaign

When you start you will here a brief story and one of your marshals explains what to do.

Mission 1: Hand of Fire

On this mission bring Marthis only. First send Kaiba to Ru-Ma-Pann and when he is halfway there, send Marthis to Seirauna. From Ru-Ma-Pann, send Kaiba south to find Berfomet. After that go back to Ru-Ma-Pann, and wait for Jusell's arrival. After that defeat Malaikura in Riz-Phonn.

Mission 2: Bandits

On this mission bring all marshals. First send Kaiba to Dyethruo and Mokuba to Yortson. After that wait at Dyethruo for Bonz's arrival and then defeat Bonz. Finally defeat Bandit Keith and Bonz will join you.

Mission 3: Surrounded

On this mission bring all marshals. First make Kaiba defending marshal and wait for the enemy to attack. After defeating the enemy marshals, send Marthis to Kardhyis, Kaiba to Phostenn, and Mokuba to Tet-Ran. Keep Bonz at Enno and take over Phostenn and Chitthun with Kaiba. Mokuba should take Tet-Ran and Dyovann. Keep Marthis at Khardyis and send Kaiba or Mokuba to Nyuaghulla. After that send Kaiba to Nua-Tua to defeat Pegasus. After the battle Pegasus will then have a secret meeting with you and Marthis finds out.

Mission 4: Framed

On this mission bring at least two marshals. First make Kaiba defending marshal and defeat the marshals coming toward your base. After that send Kaiba to Craw-Valley and send someone into the mountains north of Beyzon to find Gamma the Magnet Warrior. Finally destroy the traitor Marthis and then Pegasus and Labyrinth Ruler will join you.

Mission 5: Lord of the Forest

On this mission bring Pegasus and Mokuba. First send Pegasus to Saxzoss and Mokuba to Buhr-Tos. Defeat the marshals with Kaiba and then send Pegasus and Mokuba from their taken over towns to Rottenhub. Finally send Kaiba to Rasixthen and defeat Weevil so he will join you.

Mission 6: Lord of the Plains

On this mission bring as few marshals as possible. First make Kaiba defending marshal and defend against the marshals coming toward you. After that send Kaiba to take over each base. At Khutamonn, you meat Tiger Axe and he joins you if you defeat him. Finally take over Rhuninn-Grahd and Rex Raptor will join you.

Mission 7: Sever the Supply Line

On this mission bring 3 marshals. First send Kaiba east of Norvey to find Garoozis and Mountain Warrior. Then send Kaiba to take over Runinn-Zhamhud.

Mission 8: Full-Scale Offensive

On this mission bring Mokuba and Pegasus. First send Mokuba to Tsughut and Pegasus to Jokhan. When Mokuba gets to Tsughut, send him to Thor-Mount. Defeat the marshals with Kaiba. When Mokuba is nearing Thor-Mount, he will meet a band of roaming monsters and if you defeat them they will join you. Finally send Kaiba to take over Gigan-Syip.

Mission 9: Crucial Battle

On this mission bring two marshals. First make Kaiba defending marshal and defeat the marshals coming toward you. After that send Kaiba to take over Jark, then Shyi-Hagou, and then Castle-Leftarm. The marshals should have come back by now. After that send Kaiba to take over Castle-Rightarm, and finally Nonnber.

Mission 10: Aid from Afar

On this mission bring 3 marshals. First make Kaiba defending marshal quickly and destroy the surrounding marshals. After that send Kaiba to Riz-Phonn. Depending on how long it takes to defeat the marshals, Yugi comes. After defeating all 6 enemy marshals and taking over both side bases, attack Rare Hunter. After winning the battle, Scott takes Mokuba hostage.

Mission 11: Going the Distance

On this mission bring three or more marshals. First Send Kaiba to Jokhan, and someone to Thor-Mount and to Van-Lova. Wait at Jokhan until the marshals arrive. Finally send Kaiba to take over Gigan-Syip.

Mission 12: Raid

On this mission bring 4 marshals. First send two marshals to Craw-Valley and Vrauson and when both above bases are taken over, send Kaiba to Beyzon to complete the mission.

Mission 13: Bandits, Again

On this mission bring as few marshals as possible. First give Mokuba's team to Bonz. Immediately send Bonz to the forest directly in between Buhr-Tos and Rottenhub, while avoiding the marshals that are roaming around. Build a Healer and have Kaiba defeat the marshals, but not Bandit Keith. Finish all of Bandit Keiths monsters off except one. Hold that one off and heal if necessary. Once Bonz gets to the area between the two bases, send him directly south and defeat the roaming monsters. Make sure you take out at least one of them, and that you stay alive because defeating just one monster can give you 10,000 points, and if you don't die, you win. Finally defeat Bandit Keith and make sure you put the hurt on him because of all the suffering it took to get the roaming monsters.

Mission 14: Dragon Lair

On this mission bring Pegasus only. First send Kaiba to Den and along the way, you meet roaming monsters. After that defeat Cyber Commander, and then stay alive. After that take over the enemy bases one by one. After that take over Burrow. Tons of monsters join you during this mission like the Blue-Eyes White Dragon so now you can have some fun with creating new teams if you want.

Mission 15: Guidance

You do not have to change your team on this mission. First send Kaiba to Nonnber and defeat Lumis along the way. Ishizu Ishtar will now join you.

Mission 16: Surprise Attack

On this mission bring Pegasus and Ishizu. First send Ishizu to Twin-Rivers and Pegasus to Sunny-Plane. If you feel like you can win the battle, then send Kaiba to Shadow Forest so you don't waste time. Otherwise, wait at Anker-Hill and then take over Shadow Forest.

Mission 17: Face-Off

On this mission bring Pegasus, Ishizu, and Bonz. If you want experience, wait at Enno until Yugi's forces come. First make Kaiba defending marshal or you could choose to just head to Yugi. If you wanted the experience, send Pegasus to Phostennm and then to Chitthun. After Kaiba defeats the first few marshals, send him to take over all the other bases. After taking over Tet-Ran, send Bonz there. After that send Kaiba to Nua-Tua. Finally defeat Yugi and complete the mission.

Mission 18: Banishment

On this mission bring 6 teams and remember to set off the cannons with weaker teams. First make Kaiba defending marshal and wait for the marshals to defeat them. After that send Ishizu south into the forest for roaming monsters. After defeating the marshals, immediately send Kaiba to Vestoara-Gate. After taking over Vestoara-Gate, send a weak marshal to Dhorminouth-Town and since Ishizu should have the roaming monsters now, send her back to Pleasure-Town. After that take over the rest of the bases with Kaiba setting of cannons as needed. Finally take over Sygh-Varths and finish the mission.

Mission 19: Hallowed Land of Ishtar

On this mission bring at least 2 marshals. First send someone to Home-Land and Kaiba to Ishtar-Gate. Have Kaiba defeat the marshals and take over Ishtar.

Mission 20: Dream World

On this mission bring as few marshals as possible. First send Kaiba to take over the bases one by one. Take over Terminal-Bus last and beware of Gate Guardian.

Mission 21: Dark Spirit

On this mission you do not have to change your team. Be careful while going around the main base with Kaiba to take over the other bases. After taking over all bases, take over the main base. Scott is easy and he keeps talking about a Dark Spirit. Unfortunately, he isn't lying about the Dark Spirit and that Dark Spirit has a god under his control.

Dark Nite:

The God that Kaiba fights is Slifer The Sky Dragon and shutting down all the other bases weakens Slifer The Sky Dragon, so make sure you do that. Also Slifer The Sky Dragon with his ability is really powerful so be prepared to retreat or die really fast.

Friday, November 29, 2013

Yu-Gi-Oh The Falsebound Kingdom (Yugi's Campaign)

This is a game based off of the yugioh series but is not actually about the card game. It is a fun game to play for hours and you will love the 3D monsters. The game is not hard but it is not that easy and it gives you lots of content to play through. You will be able to collect all the monsters, collect all the magics, and beat all three stories. There are other things besides those three things but just doing those three will take you awhile.

Walkthrough of Yugi's campaign

After starting Yugi's campaign, you see a brief story about what happens. When you become trapped in the game, one of your marshals, Shimon, explains the rules to you. I suggest you do nothing to your teams since Yugi's team is currently the strongest team you have.

Mission 1: War Campaign

For this mission, bring only Shimon as your other marshal. First send Yugi to Phedon, then Shimon to Ruthum. Make sure Yugi arrives at Phedon first and then wait until the Officer arrives at Phedon and defeat him with Yugi. After that send Yugi back to Jakhud if you want a roaming monster. If you get the roaming monster send him strait to Makhad and even if you do not then you still need to send him to Makhad. You will meet Silver Fang along the way and you have to defeat him if you want him to join your party. Finally defeat Etos and then Blackland Fire Dragon comes to your side.

Mission 2: Fury of the Empire

Before the next mission get rid of Kuriboh in Yugi's team and replace him with Blackland Fire Dragon. The first thing you do in this mission is take over Watthu with Yugi. Then you can find the roaming monster in the forest. After that take over all the bases except Ashton for more gold and experience. Finally take over Ashton and Tristan will join you.

Mission 3: Strategy

You do not have to change your team for this mission. Since Dyethruo will explode at 9 p.m., send Yugi to the mountains directly north of Dyethruo. Winged Dragon, Guardian of the Fortress will join you but you must use Yugi to get him. After getting Winged Dragon of the Fortress, send Yugi back to Yortsun. Prepare for the enemy attack, and after all the marshals are defeated, send Shimon to Phagttuon and Yugi to Dyethruo. After you do that send Yugi to Telenoes and defeat Granus.

Mission 4: Battle for Tsughut

You may want to bring Tristan on this mission. First send Yugi just out of Telenoes, then back in to make him the defending marshal. Wait for the marshals that are moving toward you and defeat them. After that send Shimon to Ithuvak and Bakura should appear. Wait awhile for Bakura to deactivate all the marshals' defenses and be sure you move Shimon back to Telenoes before he gets to the base. After that send Yugi to take over Ithuvak, and then Ghuashyene. After that send Tristan to take over Rowerful, then Kthujan. Finally send Yugi to finish Kepulia at Tsughut.

Mission 5: Turbulent Waters

First send Yugi to Jokhan and when you get there, hold off and defeat the marshals that come toward you. After that send Tristan or Bakura to Van-Lova, then east to find Enchanting Mermaid. After that send Yugi to Tsughut, then to Thor-Mount, and you will meet Octoberser along the way. Finally send Yugi to take over Gigan-Syip and Mako will now join you.

Mission 6: Badlands

On this mission bring Yugi, Shimon, and any other marshals but make sure you have at least four marshals. The first thing you do is send Yugi to Tower-Pegasi and send Bakura to Tower-Sirius. When Yugi arrives at Tower-Pegasi, he will fight Summoned Skull and If you defeat Summoned Skull he will join you. Wait at Pegasi for the enemy marshals coming toward the base and defeat them. Now, send Yugi to Tower-Centauri. You may want to build a Healer at Pegasi to heal from all the battles. Along the way you fight a band of monsters. Defeat them, then take over Centauri. After that send Shimon to Tower-Deneb. When Shimon is almost there, send Yugi to Air Shrine. Finally defeat Darkness, and Dark Magician will join you.

Mission 7: Crucial Battle

Get rid of all of Yugi's monsters and give them to Shimon. Put Summoned Skull, Dark Magician, and your next strongest monster on Yugi's team. If the enemy has any cannons, have a weaker team set them off, then have a stronger team defeat the marshal. First send Yugi just outside of Chitthun to the west, then move him back in and defeat any marshals coming toward the base. After that take over Phostenn with Yugi. Then send Yugi to Nyuaghulla, Shimon to Phostenn, and send Bakura to Nua-Tua. Around now, Joey should appear and you should send him to Nyuaghulla following Yugi. After that send Yugi to Tet-Ran, Joey to Dyovann and Tristan to Nyuaghulla. Shimon will probably have to face some marshals now. After that send Yugi to Kardhyis and Mai should appear around now. Finally finish Haysheen with Yugi.

Mission 8: Refugees

You do not have to change your team for this mission. Scott is now in control of everything and that makes things really hard for you because marshals learn how to fuse. Send Tea north some and the marshals will collide. Now, send Tea north some more and then send Tea northwest and then go west. Now, use icon mode to bring Tea to Craw-Valley. Before Tea gets there, send Joey southeast to where the mountains bend and you will get Baby Dragon to join you without a fight. Also, send Yugi out of Craw-Valley, making sure not to block Tea's path. When Tea arrives, send Yugi back into Craw-Valley and get ready to fight the marshals coming toward your base. Send Joey to Beyzon if you have time. After you defeat the marshals, send Yugi to Beyzon and defeat Rare Hunter in Vrauson. Alternately, move Joey to Craw-Valley, have all five marshals in Craw-Valley.

Mission 9: Break Free

Make sure you bring Mai on this mission and do not change her team. First send Mai to Ce-Reizo and Shimon to the mountains directly west of Ce-Reizo. Defeat the marshals with Yugi and then send Mai south of the narrow desert path to where it begins to open up. Harpie Lady (Ocupete) will join you there. Shimon should be to wear you sent him now and he should meet Sanga of Thunder, who will join you if you defeat him. After that take over Chelyumn with Yugi and defeat Atensa.

Mission 10: Counter Attack

Take Curse of Dragon off of Mai's team, and give her Harpie Lady (Ocupete). First make Yugi defending marshal and defeat the marshals coming toward the base. After that send Yugi to Ru-Ma-Pann, and then to Seirauna. Sometime around now, Dark Magician Girl should join you. After that send Yugi to defeat Scott in Maryah-Denn.

Mission 11: Spellcaster

Take Summoned Skull or the other monster besides Dark Magician off of Yugi's team and replace Feral Imp in Shimon's team with who you took off, then give Yugi Dark Magician Girl. For this mission bring 1-2 extra marshals, such as Mai and Tristan. First send Shimon to Tower-Pegasi and Mai to Tower-Deneb. After that send Tristan to Tower-Sirius. After that defeat the marshals with Yugi and send all your marshals except Shimon back to Tower-Centauri, and then send Yugi to Researcher Guild. Yugi will meet Time Wizard at the Researcher Guild, and Time Wizard will turn the clock back one day for you. Finally take over Air Shrine with Yugi. Tea should now be freed and Dark Elf should join you now.

Mission 12: Phantom Blast

On this mission bring everyone. First make Yugi defending marshal, make sure he gets sent out on the west side and defeats the marshals coming toward your base. After that send Tristan to Phostenn to set off an event in which Kaiba destroys all opposing cannons. Make sure Tristan goes back to Chitthun and send Yugi to take over Phostenn. Then, send Shimon to Phostenn and build a Healer and an Anti-Ground Cannon. After that send Yugi to Nyuaghulla and Tristan to Nua-Tua. Then send Tea to follow Yugi and after you take care of Nyuaghulla send Yugi to Tet-Ran and Mai to Dyovann. Shimon may have to fight some more marshals. After Tet-Ran send Yugi to Kardhyis and defeat Joey. After you defeat Joey Red Eyes Black Dragon joins you.

Mission 13: For That Someone Special

You do not have to change your team for this mission and Joey must be defeated with Mai. First send Yugi to Beyzon, followed by Shimon, then Mai. After the marshals that are coming toward you are defeated, send Yugi to Vrauson followed by Mai. Attack Joey until he has one monster left and then defeat Joey with Mai. Joey is now freed and Panther Warrior joins you.

Mission 14: Scorched

On this mission bring 4 marshals. First send Yugi north along the coast to find a band of roaming monsters and then if you defeat them they will join you. After that send Yugi back to Tsughut, and send someone to K-Su-Yan. Defeat the marshals with Yugi but If Yugi doesn't make it in time, beat the first few marshals with Shimon. Finally send Yugi to Telenoes and Shimon to Y-Su-Wak and defeat Strings.

Mission 15: Betrayed

Replace Summoned Skull in Yugi's party with a Harpie Lady and make sure Harpie Lady is the leader. First send Yugi using icon mode to Jakhud immediately. Yami Bakura moves his troops out almost immediately so you will have to move fast because If you do not get there fast enough, you will lose. Now, at Jakhud, defeat Yami Bakura. Bakura will now be freed and Espa Roba will join you.

Mission 16: A Lost Cause

Before you begin this mission put Summoned Skull back on Yugi's team and take Shimon only. First send Shimon to Sunny-Plane and build a Barricade and Healer at Anker-Hill. After that defeat the marshals, then heal your team. After that send Yugi to Twin-Rivers, then send Yugi to Shadow Forest and defeat Arkana. After beating Arkana, Dark Magician #2 joins you.

Mission 17: Secret Power

First send Yugi to fight Shadi at Jenonnva and Machine King will join you. After that send Yugi directly south to find Dragon Piper and then send Yugi to Charte-Goallua. After that send Yugi to Phyo-Rente and Beta the Magnet Warrior will now join you. After that send Yugi to Myilluno and along the way, Labyrinth Tank will join you. After defeating Shadi, Millennium Golem will join you.

Mission 18: Face Off

With the Black Luster Ritual you got in the last level, transform Dark Magician into Magician of Black Chaos. You can not use it with Arkana's Dark Magician. Now on the mission the first thing you do is make Yugi defending marshal and Defeat the enemy marshals coming at you. After that send Yugi to Jark, then send Yugi to Shyi-Hagou, and then send Yugi across the lake to Castle-Rightarm. In the center of the lake, you meet Gaia the Fierce Knight and if you defeat him he will join you. After that send Yugi to Castle-Leftarm. Go and defeat Kaiba by attacking with Dark Burning Magic continuously. He will fuse right when one of the Blue Eyes White Dragons is getting low on Life Points. You may want to send Shimon in, weaken one of his Blue-Eyes until he fuses, escape, then take out the last dragon with Yugi. After the battle Kaiba tells you that Mokuba has been kidnapped and now you have to try and get him back.

Mission 19: Banishment

On this mission bring everyone. First make Yugi defending marshal and defeat the marshals coming at you. After that send Tristan to Dhorminouth-Town and then send Yugi to take over Vestoara-Gate, Turret-Front, and then Tower-Southern. After that send Mai to Kaepe-Town and set off the cannons at Sygh-Varths Gate if necessary, then send Yugi to take it over. Mai, at Kaepe-Town, will meet Harpie Lady (Keraino) and she will join you. Send someone to set off the cannon at Sygh-Varths if necessary and then Defeat Scott.

Mission 20: Hollowed Land of Ishtar

You do not have to change your team on this mission. First send Yugi to Ishtar Gate and someone to Home-Land. Have Yugi defeat the enemy marshals and then send Yugi to Ishtar and defeat Odion. Mokuba will now be freed.

Mission 21: Dream World

On this mission bring as few marshals as possible. First send Yugi to take over the bases one by one. At Memory-Bridge, Alpha the Magnet Warrior joins you. take over Terminal-Bus last and beware of Gate Guardian because he can really put a hurting on your team if you are not careful.

Mission 22: Dark Spirit

Be careful while going around the the main base with Yugi to take over the other
bases. After taking over all the bases, take over the main base. Scott is easy and the deranged man talks of a Dark Spirit. Unfortunately, there is a Dark Spirit and his name is Dark Nite and he controls an Egyptian God so you are about to have lots of fun trying to kill him.

Dark Nite:
He uses Obelisk The Tormentor which is a very strong god that is about to wipe the floor with you. You need to just keep attacking with Yugi's team and you will eventually win or you could attack with two monsters and then Escape, as the gods always attack last. In this battle, Obelisk The Tormentor is at level 1 but if you have already beaten this campaign or another one then Dark Nite comes back as Nightmare and he has a level 99 Obelisk The Tormentor.

Thursday, November 28, 2013

Final Fantasy XII Walkthrough

    The first thing that will happen as the game begins is a cutscene. Once you have gotten through the cutscene you will be in control of Reks. You just need to follow Basch and listen to his directions. Once you walk toward Basch you learn about the talk icon. When you have learned that walk to the Dalmascan soldier at the nearby gate to talk to him. When you approach the gate you will learn about the action icon and will be able to open the gate. After you enter the next area you will learn about the Party Menu. After you have been taught that you will encounter your first fight with an Imperial Swordsman. Once the fight is over go across the bridge to trigger a cutscene. 

    After the cutscene you will have your first boss fight. Do not worry though because the guy is only a little bit stronger than the swordsman. When you defeat the boss more Imperial Swordsman will come down the stairs . Once you have defeated the swordsman you can go south and reenter the Inner Ward to practice your combat on some enemy swordsman or you can go upstairs to the next area. When you reach the area boundary Basch will give you another tutorial and then you can go to the next area, the Lower Apartments. Once you get into the next area another cutscene will trigger. 

    After the cutscene head north until Basch says, "Ofttimes retreat is the wiser course". Once the conversation ends swordsman will attack from the north and south. Defeat the swordsman and head into the small supply alcove to the east that is filled with equipment. In the corner of the room there will be a treasure chest. Open the chest and see what you get. Exit the room and then go north, west, and north again. There will be a second treasure chest in the far north hall tucked behind some crates and barrels. The go south and turn east to a grand staircase.The turn left and take the staircase leading to the next area, the Upper Apartments. When you get to the next area go to the blue Save Crystal and let Basch explain what it does. 

    Once you have used the Save Crystal turn and climb the stairs to trigger a cutscene. When you are out of the cutscene you will have to face some imperial pursuers but this time you do it alone. After all the fighting follow the hall west and south to the big Passage Door. Open the door and continue south following the corridor around the corner to another closed door. As you approach the door you will trigger a cutscene. After everything and you finally get control of the main character Vaan go defeat the rats in the area to trigger another cutscene. 

    After the cutscene you should now how to use the map so use it to find Migelo. Once you have found where Migelo is go see him by heading east to the intersection and then turning right. Once you get to a certain point you will trigger another cutscene. After the cutscene you will have a new mission of finding Kytes and seeing that he completes his task. 

    Go to your map and locate the Sandsea. Now head north along the East End street to the Sandsea and enter the shop to trigger a cutscene. After the cutscene you will learn about marks. When you are shown the bill again ask to learn more about hunts and Tomaji will explain what to do. Tomaji will then give you an Orrachea Armlet and it will lead to another tutorial about the licensing process. Once the tutorial is over Tomji will hand you a Writ of Transit so you can exit the gates. Do not forget to equip the Orrachea Armlet before you leave. Before you go to the east gate to leave you should visit the shops to see the equipment they have and to get some potions. 

    Once you have done that go to the Southern Plaza and then down the eastern stairs to Eastgate to trigger a cutscene. After the cutscene save the game and head to Estersand. In Estersand you can explore a little and level up but do not get into a fight with the Wild Saurian. When you have done all the exploring you want go to the ledge at the center of the map where a flowering tree with stunning white blossoms is. Find the Rogue Tomato and start attacking until it gets to half health. At half health the Rogue Tomato will leap off the side of the cliff so just go around the cliff and down the dunes to find him and then finish him. Once you are done you can go back to the city or stay and fight a little longer. 

    When you go back the the Eastgate you will find that they are not letting anyone in the city. Go talk to Kytes near the gate and it will trigger a cutscene. After the cutscene go finish your hunt by going to the Sandsea and getting the bounty from Tomaji. Once you do that Tomaji will give you a hint. Go up to North End and proceed to the westernmost street. Approach the entry hall of the mystery building, marked by a green sigh. Talk to the Conspicuous bang to let you enter the Clan Hall. Once in the Clan Hall go to the moogle at the top of the stairs. It is Montblanc, the clan's founder, who will then let you join the clan and explain everything you need to know about the clan. 

    Now go visit Old Dalan in Lowtown. First go to the Southtgate district and step through the gate. Then turn left and open the old freight door to enter Lowtown. Go to the left and enter Old Dalan's place to trigger a cutscene. After the cutscene go explore Lowtown. Once you are done exploring return to Southgate from where you entered Lowtown. Go north to the Southern Plaza and find the Cartographers' Guild moogle in the yellow suit. Talk to him and buy the maps for the Giza Plains and Dalmasca Estersand. 

    Now go to the Giza Plains and travel south across the barren desert. The first area has a lot of treasures so taking some time to explore may not be a bad idea. Once you are done exploring go south to the next area, the Nomad Village. When you get to the village you can talk to the merchant to see what he has and then go talk to the old women in front of the central tent. Then go talk to Masyua who stands behind the tent. Once you are done talking a cutscene will be triggered and after it Penelo will join your party. 

    Now go speak to Camina and she will tell you Jinn is in the Crystal Glade to the south. Now leave the village with the southwest exit into the Toam Hills. Once you explore Toam Hills a little exit to Starfall Field to the south. Now explore a little in this area but keep working your way east and do not fight the Werewolves. Now go through the eastern exit to the Crystal Glade to find Jinn. Talk to Jinn and get the Shadestone that you will use to turn into a Sunstone. Now you have to go to all the glowing crystals that are marked on your map to gain energy for the sunstone. After you have field the stone with a 100% energy you will trigger a cutscene which will take you back to Jinn and then after some talking it will shift to the Nomad Village. Once the cutscene is over you will get some items from Masyua and then you can save the game and head back to Rabanastre. 

    Now go back to Lowtown and head to Old Dalan's place. When you approach his place a cutscene will be triggered and Penelo leaves your party. Go talk to Dalan so he can use the sunstone to give the Crescent Stone life again. He will then hand you the stone and tell you where the secret palace entrance is. Now go the red X on your map in the northwest corner of Lowtown and go through the Storehouse 5 doors to where Kytes is awaiting. He will open the left waterway and give you a few items. Go through the left storehouse door to enter the Garamsythe Waterway. 

    Now you are in the Central Spur Stairs and you need to go west to save the game. You will then continue up the stairs and around the corner into the next section, the Northern Sluiceway. You will then move eastward along the corridors. Now in the next area, the North Spur Sluiceway, continue to the final stairway and select "Climb the stairs", then "It's now or never" to enter the palace. 

    Once Vann starts climbing it starts a cutscene. Once you are out of the cutscene open the nearby Map Urn to obtain a map of the palace and the save the game. Now exit the room through the east doors to enter the cellars. When you try to go upstairs a guard will stop you and a palace servant notices. Go talk to the servant and he will offer to help. When you are prompted press the square button to shout at the guard and he will then go talk to the seeq. When this happens rush toward the opposite wall and follow it around to the next area, the Lower Halls. Now you will need to walk directly east until you reach the Hawk Signet on the floor. Press X to examine the signet, then try to use the Crescent Stone. After that take a few steps toward the guards and press square to call them "bucket heads". You will then need to quickly turn and run back west; turn left at the intersection, heading south. The guards will chase you but only to the intersection. Turn left again at the next corner and left again at the next corner to head north. While you are running to the second left turn stay to the left side of the wall. Go halfway up the hall until you reach the Lion Signet on the floor. Use the Crescent Stone and it will show you a secret passage way at the far end of the corridor. Now turn around and go back to the intersection, then turn left and head north. At the last corner, turn left to see the guard at the far end. Go a little past halfway and shout at the guard then turn around to run away. Turn right at the corner and then right again to return to the Lion Signet on the floor. Walk west past it a few steps and call the guards. Run away to the corner turning right and heading south. Now go right to move up the corridor past the Hawk Signet and call the guards and run away. Now turn right at the next three corners to reach a long hallway and follow it to the last corner and turn left. Now examine the "Faint LIght" and the select "Approach the wall" to enter the secret passage. 

    Go to the end of the hall and examine the wall on the left side. You will find a switch that will unlock the wall on the opposite side of the hall. Examine the wall to open a secret panel and enter. This will trigger a cutscene and after the cutscene you will be at the foot of the Garden Stairs. Go up the stairs and it will trigger another cutscene. Once the cutscene has ended Balthier and Fran will join your party. Now you are in a different part of the waterway now and you will get a tutorial in gambits. Once you have adjusted your gambits to how you want them go examine the fallen soldiers lying nearby. 

    Now head down the waterway into the next area, the East Waterway Control. Once you are there turn left to get a map and continue along the route. Continue south through the East Waterway Control into the No. 11 Channel. Upon reaching the East Sluice Control area, save the game and proceed down the stairs to trigger a cutscene. After the cutscene you will have to fight the guards and the women will fight along side you but you have not control over what she does. When you defeat all the enemies another cutscene will be triggered. After the cutscene go back upstairs and save the game. then go back downstairs and walk towards Amalia to trigger another cutscene. Continue west and move into the Southern Sluiceway. 

    When you get there you will have to fight four Flan monsters. Once you have defeated them go back to the East Sluice Control and save the game. Then go west two areas to the West Sluice Control and start heading north when you get there. Go through the No. 10 Channel until you reach the Central Waterway Control. Go to the north exit and save the game then go through the door that leads into the Overflow Cloaca. You will now get into your first real boss fight with Firemane. 

    All you need to do is keep attacking and healing until it teleports then you just have to find its location to start attacking again. When you defeat the boss a cutscene will be triggered. Once the cutscene is over you will be in the dungeons with no equipment. Go explore the area and talk to everybody. You will hear of someone named Daguza and before you go through the next doorway save the game. A cutscene will be triggered and then you will be fighting three see. Hit them with some Knots of Rust to deal some damage and to try and take them down quickly. When the fight is over a cutscene will be triggered and after that you will be by the Confiscatory and if you walk forward you will trigger another cutscene. When that cutscene ends you will have all your equipment back and a map of the place. 

    Now head east into the next area, the Black Watch. A short cutscene will be triggered and after it you will have to fight your way through the watch. When you arrive at the magicked door you will trigger a cutscene. After the cutscene there should be an opening in the passage for you to go through. You will then trigger another cutscene and when it is over Basch will join your party as a guest. Now you need to go down the first flight of stairs and turn right to find some treasure. Continue down the next flight of stairs and turn left onto the short ramp to the center column. Locate a switch on the Timeworn Device and press it. Now continue downstairs and talk to Burrogh, the bangaa sitting by the gate. Burrogh tell you the only way out is through the old Barheim Tunnels and then hands you a Tube Fuse. Once you are done talking to him go upstairs and install the Tube Fuse in the power relay and save your game. Go down to the Gate Switchboard and try using it. A gate should open and the charge will jump to 70%. Now you will go through the gate into Op Sector 29 and start killing of the little creatures that feed on the power so it does not drop too or bellow 50%. 

    In the next area there will be two Battery Mimics that you must kill before they drain all the power. Once you attack one of the Battery Mimics the other one will run away so once you defeat the first one go downstairs and kill it. Now go to the Great Eastern Passage and eliminate all the Battery Mimics before they drain the power. Once you defeat all of the Battery Mimics go to Op Sector 36 and defeat the Battery Mimics in the area. 

    Now go to the Great Eastern Passage and go south to the Special Op Sector 3. You will find a locked gate in Special Op Sector 3 and nearby there should be a Batterfy Mimic that you will need to kill. After killing the Battery Mimic head west to the next room and some Flan will drop down. Continue downstairs while killing another Flan that drops down and then kill the Battery Mimic. Now climb the stairs to another doorway that leads to a new area called Op Sector 37. Now go kill the Battery Mimics that are in the area and then find the Gate Switch to open the southern gate. Now go to Special Sector 3 and enter the new area through the open gate, the North-South Junction, and you will trigger a cutscene. After the cutscene save the game and continue to the next area, the Great Central Passage. 

    When you get to the new area go up a little to the left to kill a Battery Mimic and then continue south down the passage to the next area, the Zeviah Subterrane. Once in Zeviah Subterrane you need to find and kill the three Battery Mimics. When you have done that return to the northwest passage and proceed into the Terminus No. 4 Adjunct to save the game and to get ready for a boss fight. 

    Now in the fight with the Mimic Queen you will need to ignore the tiny Battery Mimics and focus only on the Mimic Queen. Do not use thunder spells or you will heal the Mimic Queen but she is weak against blizzard. Also do not use to much MP so you won't be able to heal your team. Once you have defeated the Mimic Queen you will automatically escape from the Barheim Passage and end up in Dalmasca Estersand. 

    Now head back to Rabanastre where your party will disband. Now go to Migelo's Sundries to trigger a cutscene. Once the cutscene ends you will have a new mission of going to Old Dalan's place. Before you do that go sell your things and get new items, equipment, and anything else you need. When you get to Old Dalan's it will trigger a cutscene. Go deliver the sword and when you get there another cutscene will be triggered; Basch will join you after this. Now go to the Sandsea to trigger another cutscene. Now enter the Sandsea and go upstairs to trigger another cutscene. After the cutscene Fran and Balthier will join you. 

    Now go upgrade everybody's equipment and then go to the Aerodrome in the Westgate district of the city. Go talk to Fran and then enter the Aerodrome. Once inside go talk to Balthier and then select "I'm ready" then "I'm really ready" to trigger another cutscene. Once you exit the Bhujerba Aerodrome you will get another party member. Now go east and climb the staircase. Find the Cartographers' Guild moogle to buy maps of the area. Now head towards the Lhusu Mines from Lhusu Square, in the northeast district of the city. When you approach the mines a cutscene will be triggered. Once that cutscene is over descend into the Shaft Entry to trigger another cutscene. 

    Continue into the mines and be sure that you move down the westernmost corridor of the Shaft Entry. When you get to where the Site 2 tunnel is blocked go through a small storage room and into the luminescent blue cavern to the northeast. You will then trigger a cutscene and then you will need to turn and run all the way back to the Shaft Entry and exit into Bhujerba. Once you are out of the mines it will trigger a cutscene and then climb the stairs from the mines to trigger another cutscene. 

    Now go to each person with a Talk Icon to get your Notoriety gauge to 100%. Once you have done that a cutscene will be triggered and then after that you need to go to Ondore's estate. When you get there talk to the Sainikah in front of the entrance to get into the building. Another cutscene will be triggered and when you gain control back save the game. 

    Now head through the doors labeled "West Block". Fight your way through to the Large Freight Stores section. Now when you told about the alarm system take the second right to avoid the beams and then go right, left. and finally south down to the open room with the glazed floor. Now exit to the east and follow the corridor until you reach the walkway around an open atrium. Take the north route and upon entering the Large Freight Stores go to the east exit. Now head north through a labyrinth of corridors. You will pass many one way alarms so do not go backwards and just keep moving forward. When you reach the north edge of the Starboard Section you will need to use the Bulkhead Release to unlock the door into the Sub-control Room. Now go through the bulkhead door and KO the guards at the controls to activate the Bulkhead Release. Once you have done that go downstairs into the Airship Berth Access area and just go south to the brig area. When you get to the Central Brig Access you will have to fight some tough enemies so be ready. After the battle you receive a No. 1 Brig Key so you can now go to the south exit and open it to enter Brig No. 1. You can also open Door C - 203 to find some moogles who are merchants. Now go open C - 201 to get the Systems Access Key and save the game. Now open C- 202 to trigger a cutscene and then set off an alarm and start running back to where you started. Go north to the Central Brig Access into the Airship Berth Access and turn left at the intersection to get to a circular corridor. Then you need to get to the southern exit into the Large Freight Stores area. Now use the Systems Access Key in the Security Terminals to give you 60 seconds of silence to go upstairs and exit into the northwest door to get to the Port Section. Now quickly get to the Port Launch after the cutscene and prepare for a boss fight. 

    In the fight with Judge Ghis you need to defeat the minions quickly and then focus on Judge Ghis. All you need to do is keep healed and beat on him until he dies. After the fight a cutscene will be triggered and the you will have to exit the Areodrome and head to Marquis Ondore's estate. 

    When you get there go up the stairs and to the left to trigger another cutscene. You will be in the westernmost are of the Dalmasca Wetersand after the cutscene. Climb the first ramp and fight through the Alraune and move along the catwalks of the first three storage tanks to the next section to trigger a cutscene. After the cutscene Vossler joins your party and then you need to move around the first tower of the Platform 1 - Refinery. Then you need to go down the ramp where the first group of Urutan-Yensa await. Now climb the ramp up the tower to the west and then on the south side of that tower locate a Map Urn. Now go down to ground level and go to the northern ramp that leads to the refinery structure. Once you cross the refinery you will have a choice of three directions but they all take you to the same place. Now save the game at the Sandscale Bank and then approach the moogle standing nearby to learn about the Emeralditan tortoise. 

    Exit west and fight your way through the area to the Withering Shores area. Now you should see the Urutan Eater so you need to go defeat it. When the Urutan Eater is defeated return to the Sandscale Bank and talk to the moogle. Once you have done that return to Platform 2 - Refinery area and climb the refinery ramp to trigger a cutscene. When you regain control talk to the moogle and then talk to him again. You will now need to go pick the berries off the flower. Now head back through the Urutan-Yensa Sea into the Withering Shores and then head east to reach Augur Hill. Once you are there go cross the bridge on the right to find a Map Urn. Now go to the Yellow Sands by crossing the next bridge. Now go north to the storage tank and exit into the Demesne of the Sandqueen. Now head west to the Trail of Fading Warmth. Follow the trail to the northwest while crossing a set of bridges in the process. Now take the Trail of Fading Warmth wet to run into Dyce, the merchant. You can now exit west to the next area once you get all the equipments and items that you need. Save your game when it offers and then move on into the Tomb of Raithwall. 

    As you enter the Valley of the Dead you will have a boss fight with Garuda. You can use the Eksir Berries that you got from defeating the Urutan Eater to get Garuda's HP down 15% to start things off. Now you will need to make everyone use ranged weapons or magic because Garuda is a flying creature and can not be hit with normal attacks. If you use magic then use water or thunder. He will cast sleep on your team so be ready with the item Alarm Clock to wake them up. Once you have defeated Garuda an "ancient device" stirs inside the tomb. 

    There will be a small cutscene after the fight and then you can go bake to the courtyard to see the merchant so you can stock up on items or whatever you need. Now go to the "Ancient Device" and use it to get into the tomb. You will then need to take one of the center staircases and get ready for a boss fight. 

    A boss called Demon Wall will start moving towards you and all you have to do is run away but another Demon Wall will appear and you will have to fight that one. In the fight will the Demon Wall you will need something to remove sleep and blind. The Demon Wall will also use Telega which will banish one of your members and they will not return unless you go to a different area. Ow, you are also against the clock when fighting the Demon Wall so try to kill him fast before he crushes you. After you defeat the Demon Wall head west, climb the stairs, and go through the Ancient Door. 

    Now decent the stairs leading down to three Way Stones and a Map Urn. Once you have done that go down the north staircase and turn right. Then take the first right, going down another staircase. Now go through the Ancient Door into the Northfall Passage and follow the corridors until you reach a room with a Way Stone. Now touch the jewel on the Northfall Pedestal to lower the nearby Mystic Altar. Once you have done that use the Way Stone to teleport to the Royal Passage Platform. Now go through the Southfall Passage the same way you did the Northfall Passage because they are mirror images of each other. When you get to the Way Stone you can touch the jewel on the Southfall Pedestal to lower the Mystic Altar the rest of the way. You should now use the Way Stones to get back to a Save Crystal to save the game. Now go through the passage that you have uncovered and open the Ancient door to trigger a cutscene. After the cutscene ends follow the corridor to the left and down the stairs to the main floor. Now you will need to prepare for a boss fight with Belias, the Gigas. 

    In this fight you may want to cast Protcet and Shell on your team and then just hammering away at him. He uses physical attacks and fire attacks but as long as you keep your health up you should be fine. After the fight there will be a cutscene and once that is finished go through the door into the Chamber of First Light. 

    Now decent the stairs and then climb the stairs on the opposite side to trigger a cutscene. Once the cutscene is over go to the Way Stone you passed and teleport back to the Hall of the Destroyer. Then use the yellow Way Stone to teleport to the Valley of Death. Now save the game and go down the stairs to trigger another cutscene. After the cutscene you will be in a boss fight with Vossler. 

    In this fight you need to first defeat the three minions of his and then focus on him. Once the fight gets going for a little bit Vossler will cast Reflect and Haste on himself so watch out when using magic on him. You can try using a Quickening if you have one or you can try out the Esper Belias. Vossler will get faster and stronger as his HP drops so be careful. After the fight there will be a cutscene and then you end up in Rabanastre so take the time to go visit shops and collect rewords. 

    Now head to the Giza Plains and get to the Nomad Village area. Once you are there talk to the nearby see and then exit west into the Toam Hills. Then cross the bridge to the west and head south. Then you head east along the Narrow banks of the river to Starfall Field. Now you need to exit to the south to get into the Ozmone Plain. Once you are there take the southernmost exit into an area called The Switchback and then go to the south exit into Haulo Green. The use the west exit in the area to go into Jahara, Land of the Garif. Once you get into the village explore it, save the game, or visit the merchants. 

    Now go up the hill to the northeast and talk to High-chief Zayalu. Once you talk to him head west to the next bridge and talk to War-chief Supinelu. After you talk to him cross the bridge to the Elderknoll and request a meeting . All of that will trigger a cutscene and after it Larsa will join your party. Now go to the Sunlit Path to trigger another cutscene. Now follow the path east and then go south to get to The Needlebrake. Now move along the northernmost rough, heading east until you reach a barrier which will trigger a cutscene. Now head down the new path and it will trigger another cutscene. Before you enter the Eruyt Village you may want to stock up on things and check out equipment from the merchant. 

    Now head east into the Eruyt Village and the follow the winding path into the central garden. Then follow the path to the next area and the follow it to the end of that area to trigger a cutscece. Now head back to the entrance area to trigger another cutscene. Now go back out of the Golmore Jungle by going south across the bridge and then northwest while you turn right at every intersection or crossing. When you get to the Sunlit Path you find two soldiers so talk to them. Now exit southwest to the Field of Light Winds and stay close to the left wall. Then find a place with a tree with white flower around and run directly into the area to the left to enter a chocobo trail. After you have crossed the zone line you will be in Shred. Once you are there go to the south exit and you will trigger a cutscene. 

    Now go into the Henne Mines and step forward into the shaft. Then turn right and go south until you find a Gate Switchboard on the left side of the shaft. Now press the switchboard and then go through the gate into the next area, Pithead Junction A. Now find the Switchboard and press it. Once you have done that go south and follow the tunnel to a Map Urn. After that return to Pithead Junction A and press the gate switch. Now use the exit to the west and follow the Phase 1 Shaft to the platform at the tunnel's end. Now locate a doorway that will lead to a staircase that will take you to Phase 1 Dig. Now head east until you exit into the area, Crossover A. Once you have done this head north to wear the tracks split and take the left fork heading north. After that go north to exit into Crossover B then go left and through the open gate. Follow the mine shaft until you reach Pithead Junction B and then press the Gate Switchboard switch. Now head east to Crossover A and take the right fork to exit into Crossover B. Once you are there turn right and then go left around three corners until you get into the Staging Shaft. There will now be a cutscene and after it save the game then go up the shaft. Now get ready for a boss fight with Tiamat. 

    Tiamat mainly uses physical attacks and attacks only one target at a time. You need to put the person with the best strength and armor in front to get attacked by Tiamat. Make sure you keep everybody healed and watch out because his defense becomes insane when his HP get to 20%. After the fight there will be a cutscene and then you receive Lente's Tear which will allow you to go through the woods. 

    Now go into Golmore Jungle and go left to the magic seal. When the seal disappears you can pass into Whisperleaf Way. You will now follow the path to The Parting Glade and then you can save the game. After that go north to the Dell of the Dreamer and prepare for another boss fight. 

    Elder Wyrm is tough because he casts lots of status magics like Slow, Blind, Silence, Confuse, and Poison. He will also use oil and then hit you with a fireball for a huge amount of damage! So make sure you have something like Esuna to remove the status effects. Now just keep your party healed and make sure they have no status effects while you are beating the Elder Wrym up. After you defeat the Elder Wyrm go back to the Save Crystal to save the game. 

    Now go east through the jungle until you reach the Paramina Rift. In Fading Vale save the game and then exit through the northeast canyon. Go through the Head of the Silverflow area and the go across the rock bridge heading east until you reach a fork in the path. Take the left fork and go to the Freezing Gorge to trigger a cutscene. After the cutscene take the left fork to the northeast to go to the Strewn Pass of Mt Bur-Omisace. At Mt Bur-Omisace you should visit the shops and stock up on things. Now go through the Temple Approach and Temple Grounds to get to the Hall of Light. Once you get there climb the stairs to the Gate of the Holy Circle and approach the altar to trigger a cutscene. After the cutscene you get a new destination and Larsa leaves your party. Now leave Mt Bur-Omisace to head back to the Paramina Rift. Now go to the Freezing Gorge and head south to Frozen Brook, then southwest to the Path of the Firstfall where you can save the game. Once you are there go west and the south to exit into the Spine of the Icewyrm area. Now go south through Silverflow's End and then exit south to reach the Stilshrine of Miriam. Go down the long Walk of Sky into the Walk of Mind. In this area you can save the game and then go south to the shrine proper. Once you have gotten to the Ward of Measure equip your party leader with the Dawn Shard and touch the pedestal to teleport to a new area. 

    Now go to the Walk of Torn Illusion and climb the first staircase and then climb either set of side stairs to get to another Pedestal of the Dawn. When you touch the Pedestal of the Dawn when equipped with the Dawn Shard you will activate two hidden staircases but they are in the Ward of Velitation. Now go back to the Ward of Velitation and take either staircase to go to the Walk of Revelation. The green Save Crystal in the room is really a monster so defeat it and it will turn into a Save Crystal. Now go downstairs and enter the Ward of the Sword-King. Now go south and find the massive stone Sword of Judgement and examine it to open the north passage. Once you have done that go north to the Way Stone and teleport to the Ward of Measure. Now go to the bottom of the stairs to the northwest corner and head down the west stairs. Now open the door and enter Cold Distance. Now you have to go rotate the three statues to face the center of the Stilshrine. Go to the Walk of Prescience and turn right. Go to the northernmost aisle, turn left, and head west to the wall. Examine the statue and the rotate it. Now go downstairs to the Walk of Reason and find the statue to rotate it. Before you get to the last statue save the game and prepare for a boss fight. Now go to Cold Distance and take the east exit into the Ward of Steel. Go downstairs and get ready to fight Vinuskar. 

    This boss has a magnetic field that makes anyone wearing metal slow so make sure everybody is wearing light or mystic armor. He will also cast Slow on the party and sometimes use his Sword Dance attack. The fight will get boring because everything is slowed down but you should have no problem defeating him. 

    After the battle go to the ancient door and enter the back room. Now rotate the statue and then exit the Ward of Steel. Once you have done that go into the Ward of Measure and use the Way Stone to go to the Ward of the Sword-King. Now go to the Walk of Revelation to save the game and then go back to the Sword-King. After that head north to the door at the south end of the corridor and prepare for another boss fight. 

    When the fight starts take out his minions and then focus on Mateus. Mateus will cast reflect on himself so magic is not so effective. Mateus will also cast sap so make sure to use Regain or Esuna. Just keep healed and keep attacking to win. 

    After the battle go south into the Vault of the Champian. Now go to the spinning gear mechanism to trigger a cutscene. After that go to the Way Stone and use it to go to the Ward of Measure. Now exit the shrine and go to the Save Crystal to trigger a cutscene. Now go to Mt Bur-Omisace and talk to some of the wounded Kiltias. After that go into the temple to trigger a cutscene. Once the cutscene is over you will now fight Judge Bergan. 

    First eliminate his minions. Judge Bergan will cast Dark, Water, and Areo spells but he does not have a super attack that can kill your party. Although you may want to watch out when his HP get critical because his combos get faster and stronger. Keep your party healed and keep attacking to win. 

    After the battle talk to Acolyte and then exit the temple. Go to the Save Crystal in the Sand-Strewn Pass and then go to Nalbina Fortress. Now go to the Mosphoran Highwaste and then go to Summit Path but watch out for explosive traps. After that go into Babbling Vale and then go to the Trail of Sky-flung Stone. Now go through the Northern Skirt to a long bridge at Halny Crossing and go across it to get to Salikawood. From the Omen-Spur area follow the path to get to the Path of Hours. Save the game and then talk to the Forest Traveler. Go to the forest bungalow and talk to the three moogles. Then exit the Path of Hours and go to Trunkwall Road. 

    At the first fork take a right and then take two more rights. Now head straight up the walkway and turn east at the intersection into Diverging Way. Now go to Living Chasm and go to the moogle Boss to talk to him twice. After that go find all the moogles and then go talk to the moogle Boss. Now go to the Phone Coast and then from Kaukula Pass go to The Reseta Strand. Then go to the Pora-Pora Sands and after that go across Cape Uahuk to the Hunters' Camp. Now go to the Caima Hills and then go to Limatra Hills. When you get to Rava's Pass you can save the game. 

    Now go from the Realm of the Elder Dream to the Skytrail and then exit from the east end. Now at the Chosen Path look for the "Archadian wayfarer" and talk to him to say yes to a quest. Once you do that you will receive the Soul Ward Key. Now from the Chosen Path go east across the Highlands and then take the north exit into the Fields of Eternity. Now go northwest to a cave entrance and go inside to enter the Sochen Cave Palace. When you get to the Gate of the Soul Ward use the Soul Ward Key and prepare for a boss fight. 

    The Mandragoras start out with haste on them so they are hard to hit since they run everywhere. They will attack you and then when they get hurt they run. Just keep everyone healed and keep knocking down The Mandragoras HP to win the fight. 

    Now Exit the Hall of Lambent Darkness by going though either side door into Acolyte's Burden. Down the corridor there will be a Crystalbug, so defeat it and then save the game. Now go through the east door to the main palace. When you get to the Mirror of Soul go north through the ancient door until you reach a split in the path. Now go east and stay close to the right wall and you will find a Map Urn. Now go north through the Falls of Time and up the middle of Destiny's March. Now you can go to the Hall of Shadowlight for a boss fight. 

    In the fight with Ahriman it will cast Doom, Blind, Confuse, and Sleep so have something to get rid of all the status effects. Ahriman will also sometimes have replicas of itself. In the fight just keep everybody healed and do not worry about the replicas because they are weak. Ahriman will use its Maser Eye attack when its health is 20%. 

    Now go to the Chamber of the Chosen and climb the ramp to the elevator platform. Once on the platform activate the Disused Pdestal to get to the Skybent Chamber. After that go through the stone doors to enter Old Archades. Once you are in Old Archades talk to everybody and then cross the bridge to the Alley of Muted Sighs. Now get to where the guards are blocking the path and talk to the guard on the left. Then go back south to trigger a cutscene. After the cutscene pay Jules and then go talk to Beasley. Once you return it will trigger another cutscence and when it ends head west from Traunt into Molberry. 

    Now go check out the city and all of its shops. Once you have done that talk to the Cab Guide and he will tell you what you need to ride the cab. After that Jules will appear and you will need to pay him 2500 gill. Now go around Molberry and get the nine chops that you need to ride the cab. Once you have all the chops go to the Cab Guide and tll him to take you to Tsenoble to trigger a cutscene. Now save the game and then go northeast to the other end of Tsenoble to trigger a custscene. 

    When you head back south it will trigger another cutscene and you will appear at the taxi platform. Now select "You know where to go" and the cab will take you to Draklor. When you arrive at the 66th floor head west and get to the northernmost lift. At that point use the North LIft Terminal to go to the 67th floor. On the 67th floor go east then north to a door labeled C.D.B and enter it to trigger a cutscene. Now go to the first door on the right to save the game and then talk to the Senior Researcher. Now go to the door 6702 East and use the Bulkhead controls in the corner of the room. After that go back to the lift and take it to the 68th floor. Once on the 68th floor go east and enter the room 6803 East to switch the bulkhead controls. Then go north and take the next two lefts to get to the room 6804 West. Enter the room and use the bulkhead controls. Now go to Room 6811 West and switch the bulkhead controls. Now go back to the lift and take it to the 70th floor. Once you are there head to the Energy Transitarium and get ready for a boss fight. 

    In the fight with Dr. Cid take out his minions first and then get Dr. Cid to low health. Once you get him to low health a cutscene will be triggered. Now go to Golmore Jungle and head through Whisperleaf Way into The Needlebrake. Then go to The Rustling Chapel and then go through it to get to Feywood. Now go to the Walk of Stolen Truths and follow the left cliff wall until you find a Map Urn. Once you have found that go to Antiquity's End to save the game and then head to the southern exit. 

    In the fight with Rafflesia it will cast a lot of status effects on your party so be ready to get rid of them. The party also has an MP drain field on them so they will quickly lose MP. Just keep beating Rafflesia until it has 50% HP and then it will spawn 3 Malboros so kill them. After the fight go to White Magick's Embrace. 

    Now head south and find a Map urn. Once you have gotten that go to the Ice Field of Clearsight. Now go to the star shpes on the map and go to the center of the platform to look for an Action Icon when you step on it. Once you have went around and used the Action Icon on each one look for an illusory view of a forest, then head in that direction. Now do the same thing in the next shrine and for the other two shrines as well. Once you get to the Gate Gigas and summon Balias to trigger a cutscene. Now head to the Way Stone and use it to go to the Gate of Water. Once you are there go down the walkway to start a boss fight. 

    Daedalas likes speed so it uses Haste on itself and when it gets low on HP its combos become faster. Just keep everybody healed and you should win. After the fight use the Way Stone that appeared to take you deeper into the holy city. 

    Now in the area called the Trimahla Water- Steps you will have to go down a series of ramps while turning on and off the barriers by using the gate stones. Touch the Avio Gate stone to deactivate the Avio Gate barrier and the go down the ramp to the next one. Touch the Chthes Gate Stone to open the next gate and then climb back up one ramp. Then go left down the other side and continue until you hit a dead end. Now just step off the side of the platform and a magic pathway will appear and guide you to the Aadha Water- Steps. In the next area get to the Tychi Gate and locate its stone up the next set of ramps to move on. At the end of the last platform you can walk off the edge again to have a magic pathway appear and then walk down it to trigger a cutscene. Now go through Bulwark Chronos to save the game and then open the Hulwark Hemera to enter the Gate of Fire. Once there climb the second narrow ramp on the left and then go right at the top. Now stay close to the right-hand railing until there is no railing to activate another magic pathway. Once you find the pathway go down it and get ready for a boss fight. 

    In the fight with Tyrant all of your technicks are negated. First cast dispel on Tyrant and then hit it with physical attacks or Blizzaga. Just make sure nobody gets low HP and keep attacking to win. After the fight go back and save the game. 

    Then use the Way Stone that appeared to get to the Great Crystal. Once you are in the Great Crystal turn left and walk through the gap in the railing to activate a magic walkway that will take you to Kabonii Hilaam Pratii'vaa. Now go to the gap and head down to Kabonii Jilaam Avaa. Then take the exit to Dha Vikaari Bhrum. Once there use the Way Stone to get to A Vikaari Kabonii and take the left path. In Sthaana Cancer go down and use the Cancer Gate Stone, then return to A Vikaari Kabonii. Take the other downward path to Bhrum Pis Pratii and then head downward to Dha Vikaari Trahk. Now use Way Stone V to go to Way Stone IV and go down the path that defends to the Trahk Pis Praa. Now exit to Sthaana Pisces and uses the gate stone. Now go back to A Vikaari Bhrum and turn left to exit to Dha Vikaari Jula. Use Way Stone III to go to Way Stone II. Now go through the exit to save the game and use Way Stone I to get to the Gate of Wind. Walk to the gate name Bulwark Minas and get ready to face the Esper Shemhazai. 

    Shemhazai, The Whisperer can cause disease status with its regular attacks and casts silence. In this fight do not use any elements to attack because Shemhazai will just absorb it. Keep everybody healed and attack until Shemhazai is dead. 

    After the fight go south to Bulwark Aeon and then go to the Empyrean Way Stone. Touch the Way Stone to trigger a cutscene. Now use the Way Stone to go to the Gate of Earth and then go to the Port of Balfonheim. After going to the shops, talking to Reddas, and seeing all the cutscenes go to the aerodrome to talk to the Private Airships attendant. Select "The Ridorana Cataract" as your destination and once you are there climb the stairs and save the game. 

    Then go east to Echoes from Time's Garden and climb the stairs. Now go to the southern exit and find the map of the area. After that go to the City of Other Days and follow the long corridor to an intersection. Once you are there go southeast up the stairs to the Path of Hidden Blessing. After that go upstairs to enter the Pharos lighthouse. Once you are there climb the stairs and prepare for a boss fight with Hydro. 

    Hydro will cast sap and doom on your party so have something to counter it. Hydro will also cast Fearga which will drain you characters MP completely. After the fight go to the big gate to trigger a cutscene. Once the cutscene is over go left to teleport and save the game. 

    Now find the Altar of Night and read it. Once you have done that go defeat foes to pick up three Black Orbs and then place one Black Orb on each of the altars. When all the orbs are on the altars go to the Threshold of Night and go through it. Now approach the first boulder and then climb the hill to the topmost "boulder" to trigger a boss fight. 

    Pandaemonium will cast status effect magic and when it is at 50% health it will cast Perfect Defense. When it casts Perfect Defense all you can do is wait and keep healed. Pandaemonium is also weak against Aeroga. After the fight use the Way Stone to go to a new area. 

    Now go through one of the ancient doors and go around the corner to find the Carven Pillar. Read the inscription and then climb the stairs to the high platform. Destroy each Brainpan and cross the bridge then climb upstairs. Now destroy four more Brainpans and then cross the bridge on the 14th floor, then climb to the 17th floor. Now destroy six more Brainpans and cross the bridge on the 25th floor, then go to the 28th floor to enter a new area. Once you are there destroy five more Brainpans and then cross the bridge on the 31st floor. After that destroy ten Brainpans and then cross the bridge on the 35th floor. Defeat four more Brainpans and cross the bridge on the 47th floor. Now on the 48th floor go to the ancient door and open it. Once you have done that find the Save Crystal and save the game. Now go to the southwest exit and climb the staircases to an ancient door on the 49th floor to get to a new area. Climb up to another ancient door and enter it to begin a boss fight. 

    Slyt is very quick to attack and keeps regain on but Slyt is weak against fire so use that to your advantage. Once the boss fight is over go through the east door and climb to the Way Stone on the 50th floor. 

    Now use the Way Stone to go to the Second Ascent of the Pharos. Once you are there save the game and then you have to pick one of the exits but there is a twist. If you pick the Threshold of Wealth you can not use items. If you pick the Threshold of Steel you can not use weapons. If you pick the Thresold of Magicks you can not use magic. If you pick the Threshold of Knowledge you can not use the mini-map. In this walkthrough the path taken is through the Threshold of Knowledge because you only lose the mini-map and you still have your big map so just hit select when you do not know where you are. Now go activate the Altar of Knowledge by selecting "touch the altar" and then go through the door. Climb the stairs to the 61st floor and then locate one of the staircases that go to the 62nd floor. Once on the 62nd floor take the southeast corner that leads to the 63rd floor. On the 63rd floor go to the northwest corner that will take you to a hallway that leads to the 64th floor. On the 64th floor save the game and go to the exit to the southwest. On the 65th floor go to the ancient door and open it to go into a boss fight. 

    Fenrir does not have really any tricks up its sleeve except for maybe blinding you allies on occasion. After the fight open the door to the east and go into a big hallway to the Threshold of Sacrifice. 

    Now go touch the altar that corresponds with the one you touched to get what was taken away back. Now take the elevator to the 67th floor. Once there save the game and use the Way Stone to get to the Pharos Third Ascent. When you get there read the Carven Pillar that says "To seal of night look first". Now go to the black Way Stone to get to the 1st Flight area. When you come to an intersection turn right and smash through the Fool's Facade to find a Green Sigil. Once you are teleported to the 2nd Flight find and smash through a pair of fake wall to reach the sigil platform. Use the Red sigil and then examine the four Way Stones. Now choose the sigil that has the color that matches the ability you chose to lose. On the northwest platform go and read the Carven Pillar to learn "untainted by tint of color". Now go to the northernmost end of the platform and find the Fool's Facade on the left wall and smash it to find a clear Way Stone. The Way Stone will transport you to the 88th floor and then you have to find the elevator to get to the 90th floor. Now go to the 91st floor to trigger a cutscene then go to the 98th floor and use the Way Stone to go fight the Esper Hashmal, Bringer of Order. 

    Hashmal will cast Slow and Disease on your party so be prepared. In the fight keep Float on all your party member to make them immune to Hashmals biggest attack. Once you get Hashmal down to critical it will but up a shield that will make it immune to your attacks for a little bit so wait it out. Once you are done with the fight you will quickly get thrown into a boss fight. 

    Judge Gabranth is easy all you have to do is keep hitting him until he is dead. Now you have a boss fight and an Esper fight all in one. When the battle begins get Cids health down to 50% and he will summon the Esper Famfrit. When Famfrit joins the fight you have to kill it before you can hurt Cid so use fire magic and watch out for Famfrits area attack that will cause Silence on top of causing damage. Once Famfrit is defeated take out Cid. 

    After the fight you end up in Balfonheim so max out on everything because this story is about to come to an end. Once you have done that go to the Private Airships counter and say you want to board the Strhl to go to Bahamut. Once you are there go left and go through the south bulkhead. In the Periphery take the first right to get to the central hub. Now get to the Catewalk and go into the circle's center to get to the lift platform. Now select "Engage the lift" and you will get into a boss fight with Judge Gabranth. In the fight he will regenerate all of his HP when he reaches 50% and then unleash a powerful attack. After that just keep healed and hitting him to win. Now you go into a boss fight with Vayne Soldier. 

    This is a basic boss fight so just keep everyone healed and beating away at Vayne. Now you will face Vayne Novas/Sephira. In this fight you will need to take out the minions and then focus on him. Now you will face The Undying. The Undying will occasionally become immune to physical or magical damage and he will also use Megaflare which is a powerful area attack. When The Undying hits 75% health it will raise a barrier that makes all physical attacks useless, at 50% a barrier makes all magic attacks useless, and at 25% a barrier negates all damage. So just wait out the barrier when it comes or use what you can to damage him like Scathe or Flare when the physical barrier is up. The Undying will also throw out a few status effects so watch out for them and keep healed. After you defeat The Undying YOU BEAT THE GAME FINALY!!!!

Wednesday, November 27, 2013

The Drowning Man

    One evening a man went fishing on a boat with his grandfather and his grandfather's friend. After
 fishing, for hours and hours, they decided it was time to pack up and head back to the camp. When
 they arrived at the shore the man wanted to be the one to pull the boat in. The man thought he could
 do this with ease, since the man had watched his brother and father pull the boat into the shore several times before.
    Once they arrived at the shore the man jumped off the boat to pull the boat onto the shore. Apparently, when the man jumped off the boat his foot had slept and the man got sucked under the boat. The grandfather had noticed what had happened and turned off the boat before the man got hurt. The man finally got out from under the boat, but he was still flailing around because he was afraid that he was going to drown. Now the mans grandfather and his grandfather's friend was just looking at the man hoping he would realize that he could be above the water if he would have just got on his knees. The other people who were drunk and pulling their boats onto the shore looked at the man and asked the grandfather why they let someone who was drunk pull their boat in. After the grandfather told the drunk onlookers that the man was not drunk the drunk onlookers wondered why the man would not just sit up in order to be out of the water.
    Finally the man got out of the water and finished pulling the boat onto the shore. When they finally made it back to the camp grounds the grandfather told the rest of the family about what had happened to the man. From that day forward whenever there was mention of a boat the man knew the story about how he almost drowned in a puddle would be told and it was all because the moment something potentially life threatening happens to you then you lose all reasoning and do not realize how simple it would be to save yourself.

What This Blog is About

This blog is where I will post the writings that I have done. There will be a variety of writings such as short stories and scientific papers. I hope you enjoy at least one of the things that I write.